Far from solid but, not quite dead. Metal Gear Survive review (Warning: Spoilers)
Oh my god, where to
start with this? This review has taken longer to write than any other
review that I have done simply for the fact that there doesn’t seem
to be any way to review this title without addressing it’s
controversial nature. Having said that, let’s just get the BS outta
the way. Yes, you get charged for a second, third, or fourth save
slot. Yes, you have to pay for more expedition team slots. Yes, your
hunger and thirst gauges drain very quickly, almost ridiculously so.
This game has problems but, it’s actually not bad, a fact that may
even be it’s biggest problem. There, I said it, Metal Gear Survive
is actually a pretty good game….if you like survival games. Now, onto the review.
The game starts off
almost feeling like an interesting spin off of the beloved Metal Gear
Solid series, you get a beautiful cut scene recounting the end of the
MGSV prologue known as Ground Zeroes. It is from the end of that
“prologue” that the story of MG Survive begins, with your
custom-made protagonist being sucked through a wormhole into an
alternate dimension inhabited by zombie-like creatures called
wandersers. Story-wise, this game is just okay, it makes an attempt
at the weirdness which has defined the series for decades but falls a
bit short as it lacks that certain special something possessed by
long time series runner Hideo Kojima. It feels like a “what if”
scenario involving time travel and nano-machine zombies and even
nano-machine monsters (no joke). MGS hallmarks are of course present
with things such as codec style conversations between characters as
well as some stealth elements and even that lovely alert noise that
the series is so well known for. Sadly, the story feels like it is
wearing a Metal gear costume without possessing any of the soul the
drew players in in the first place. That wraps up my Critique of the
story, now on to the gameplay.
Happily, this game actually plays pretty well, with solid survival mechanics, base management, and co-op multiplayer to keep you busy after the game’s main story ends. The gameplay is definitely Survive’s saving grace as it is fun and engaging, if you like stealth based survival games. As survival games go, this is pretty brutal; hunger and thirst deplete quickly and status ailments such as bruises, bleeding, and sprains can slow you down or stunt your health and stamina recovery. Yes, you read right, you have a stamina bar; a common staple in most survival games but, unheard of in the Metal Gear series and it can be odd as stamina is used for things such as using melee attacks, running, crouch walking, and even low crawling. The stamina bar is a strange addition but, didn’t feel as bad some have made it sound. The multiplayer is good too with pretty standard tower defense gameplay that is reminiscent of Fortnite’s campaign mode. Overall the multiplayer feels a bit more concentrated than other offerings which is certainly not a bad thing but, it’s lightness of modes and maps may wear quickly on some players who are used to more variety.
Happily, this game actually plays pretty well, with solid survival mechanics, base management, and co-op multiplayer to keep you busy after the game’s main story ends. The gameplay is definitely Survive’s saving grace as it is fun and engaging, if you like stealth based survival games. As survival games go, this is pretty brutal; hunger and thirst deplete quickly and status ailments such as bruises, bleeding, and sprains can slow you down or stunt your health and stamina recovery. Yes, you read right, you have a stamina bar; a common staple in most survival games but, unheard of in the Metal Gear series and it can be odd as stamina is used for things such as using melee attacks, running, crouch walking, and even low crawling. The stamina bar is a strange addition but, didn’t feel as bad some have made it sound. The multiplayer is good too with pretty standard tower defense gameplay that is reminiscent of Fortnite’s campaign mode. Overall the multiplayer feels a bit more concentrated than other offerings which is certainly not a bad thing but, it’s lightness of modes and maps may wear quickly on some players who are used to more variety.
So, let’s address
one Survive’s biggest issues; it’s microtransactions. Now, most
have grown to tolerate many conventions in the industry as far as
microtansactions are concerned but, this is just bizarre. Survive’s
microtransactions feel as if they were made deliberately for the
purpose of Konami being able to say “see, no loot boxes here, we’re
the good guys, yes?”. Sadly, nothing about charging for extra save
slots and expedition slots to help progress the game feels like
something the “good guys” would do. Oh sure, there is some
cosmetic stuff as well but, it really feels like the charging for
something as basic as save slots while charging only forty dollars
feels like Konami had little to no faith in this game and were just
trying to make a quick buck off of an exorbitant investment on a
previous project.
In closing I will
say that this game is fun but frustrating, I enjoyed the forty plus
hours that I have dumped into it and even like to pick it up for a
quick match every now and then. The problem with this game overall
though, is simply that it feels hollow and cheap. I could still
easily recommend this game to fans of survival games but, be warned
that it does not possess the strange intrigue of previous games in
the series and that resisting the urge to spend a little extra money
is difficult as “fun pain” is definitely a thing here, it’s not
major but it can pop up from time to time.
I give this game
grade C: it is good and mechanically sound but, fans of the series
will most likely be put off as the production value is just not that
good and it is completely different from anything else in the series.
Furthermore, in this hostile climate regarding microtransactions
Konami really needed to keep them at a minimum as consumer trust in
their brands is at an all-time low.
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